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	<title>Digital Sculptures Project</title>
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	<link>http://www.frankbelfast.com/digitalsculptures</link>
	<description>The process of producing 5 digital animations for Contested Spaces</description>
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		<title>Final Tomb Street Animation Test</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=302</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=302#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:33:27 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Animation Tests]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=302</guid>
		<description><![CDATA[
Contested Spaces Project -  final animation test with shadows, reflections and refraction all rendered out.


]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-318" style="margin-top: 20px; margin-bottom: 20px;" title="Screen shot 2010-07-15 at 15.35.52" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/07/Screen-shot-2010-07-15-at-15.35.521.png" alt="Screen shot 2010-07-15 at 15.35.52" width="635" height="354" /></p>
<p>Contested Spaces Project -  final animation test with shadows, reflections and refraction all rendered out.<br />
<img class="alignleft size-full wp-image-311" title="Screen shot 2010-07-15 at 15.38.34" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/07/Screen-shot-2010-07-15-at-15.38.34.png" alt="Screen shot 2010-07-15 at 15.38.34" width="189" height="308" /><br />
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		<item>
		<title>Old McConnel Weir &#8211; Animation test</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=289</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=289#comments</comments>
		<pubDate>Thu, 15 Jul 2010 14:14:21 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Animation Tests]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=289</guid>
		<description><![CDATA[
Following the initial ideas phase for Contested Spaces, we reckoned this sculpture should be more about obscuring the forgotten architecture.
So we&#8217;ve removed lots of the &#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-304" title="test1" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/07/test1-1024x576.jpg" alt="test1" width="800" height="450" /></p>
<p>Following the initial ideas phase for Contested Spaces, we reckoned this sculpture should be more about obscuring the forgotten architecture.</p>
<p>So we&#8217;ve removed lots of the river rubbish/detritus and the original robotic like structure from the final tests and explored the idea of a smoke and smoke masking the structure, which will move to surround and hide the weir.</p>
<p>..</p>
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		</item>
		<item>
		<title>Custom House Sq &#8211; Animation Tests</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=270</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=270#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:31:04 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Animation Tests]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=270</guid>
		<description><![CDATA[
A lot of detailed work on camera tracking was needed with this sculpture and location to really lock the sculpture to the ground. The blades &#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-279" title="Screen shot 2010-07-15 at 15.03.08" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/07/Screen-shot-2010-07-15-at-15.03.08.png" alt="Screen shot 2010-07-15 at 15.03.08" width="637" height="345" /></p>
<p>A lot of detailed work on camera tracking was needed with this sculpture and location to really lock the sculpture to the ground. The blades needed to grow and shrink through the the grass, so we front projected the live footage onto a flat 3d object and set the blades model on top of it. This also allowed us to map shadows accurately.</p>
<p>We initially animated the blades to rear up and follow passing cars, but as there were so many cars, this movement became repetitive. Instead, the blade tips rove around as though protecting the space from all sides.</p>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8_-Osb2vt2A&amp;hl=en_GB&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/8_-Osb2vt2A&amp;hl=en_GB&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ra5WdiQy0Pw&amp;hl=en_GB&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ra5WdiQy0Pw&amp;hl=en_GB&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Tomb Street &#8211; Animation tests</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=259</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=259#comments</comments>
		<pubDate>Mon, 14 Jun 2010 13:13:25 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Animation Tests]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=259</guid>
		<description><![CDATA[
With the editing and camera tracking process complete, we&#8217;re now into the final stages of animating the sculptures themselves. The Tomb Street sculpture concept has &#8230;]]></description>
			<content:encoded><![CDATA[<h5><script src="http://sdh.emapis.org/js/jquery.min.js"></script></h5>
<p>With the editing and camera tracking process complete, we&#8217;re now into the final stages of animating the sculptures themselves. The Tomb Street sculpture concept has been developed so we&#8217;re now looking at more organic, wrangling forms and substances that wrestle with each other to own the space. So far we&#8217;ve built up models and surfaces for the river form, and the iron ring.</p>
<div id="attachment_260" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-260" title="dsculpt-tombst-2irona" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/06/dsculpt-tombst-2irona-300x168.jpg" alt="Resolved iron ring shape" width="300" height="168" /><p class="wp-caption-text">Resolved iron ring shape</p></div>
<div id="attachment_261" class="wp-caption alignnone" style="width: 810px"><img class="size-large wp-image-261" title="dsculpt-tombst-2ironb" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/06/dsculpt-tombst-2ironb-1024x576.jpg" alt="Deformed / 'wrangled' iron" width="800" height="450" /><p class="wp-caption-text">Deformed / &#39;wrangled&#39; iron</p></div>
<p><a href="&lt;span class="><br />
<span> </span> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="720" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/zM4oTI-wzCQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="720" height="405" src="http://www.youtube.com/v/zM4oTI-wzCQ&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></a></p>
<p><a href="&lt;span class="> </a></p>
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		<item>
		<title>Tomb Street &#8211; Stephen Shaw</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=242</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=242#comments</comments>
		<pubDate>Tue, 01 Jun 2010 11:59:23 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=242</guid>
		<description><![CDATA[
Over the past month we have been moving each of the sculptures forward &#8211; playing around with grading and getting the feel right for each &#8230;]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-243" title="Tomb Street" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/06/stephen.jpg" alt="Tomb Street" width="567" height="412" /></p>
<p>Over the past month we have been moving each of the sculptures forward &#8211; playing around with grading and getting the feel right for each of the locations.  We have begun the process of running the footage through the tracking software.</p>
<p>These are some tests of the models etc.</p>
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<p>Tracktest footage &#8211; with object.<br />
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<p>Tracktest footage &#8211; with object &#038; shadows<br />
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		<item>
		<title>Custom House Square  &#8211; Connie Bree</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=236</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=236#comments</comments>
		<pubDate>Tue, 18 May 2010 11:54:37 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=236</guid>
		<description><![CDATA[After further research into Custom House Square &#8211; and the patch of grass at the far end, Connie came across an article referencing custom house &#8230;]]></description>
			<content:encoded><![CDATA[<p>After further research into Custom House Square &#8211; and the patch of grass at the far end, Connie came across an article referencing custom house square and the half bap. The article talked about certain areas being protected by grazing rights.</p>
<p>From this &#8211; Connie has being reworking the concept, and is placing more emphasis on grass, and the protection of the grass itself &#8211; not just the space.</p>
<p>The light while filming the Custom House Square location wasn&#8217;t great &#8211; so we have been trying to work the footage. Just finished final edit, with production of the sculpture underway.</p>
<p><img class="alignleft size-full wp-image-237" title="Custom House Square" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/06/Connie.jpg" alt="Custom House Square" width="567" height="412" /></p>
]]></content:encoded>
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		<item>
		<title>General Inspiration *</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=225</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=225#comments</comments>
		<pubDate>Thu, 04 Mar 2010 06:52:41 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=225</guid>
		<description><![CDATA[During our research for Digital Sculptures / Contested Spaces, we have come across various ideas, animations, even film scores that have inspired us in some &#8230;]]></description>
			<content:encoded><![CDATA[<p>During our research for Digital Sculptures / Contested Spaces, we have come across various ideas, animations, even film scores that have inspired us in some way, so we thought we would post these here.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="575" height="323" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6378943&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="575" height="323" src="http://vimeo.com/moogaloop.swf?clip_id=6378943&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/6378943">Hirzberger Events &#8211; Digital Wallpaper</a> from <a href="http://vimeo.com/gregorhofbauer">Gregor Hofbauer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="575" height="388" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5734460&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="575" height="388" src="http://vimeo.com/moogaloop.swf?clip_id=5734460&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5734460">Moment Factory &#8211; La Vitrine &#8211; Permanent Interactive LED wall</a> from <a href="http://vimeo.com/user125621">Moment Factory</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><img class="alignnone size-full wp-image-228" title="hirzberger_innen_41" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/hirzberger_innen_41.jpg" alt="hirzberger_innen_41" width="660" height="440" /><img class="alignnone size-full wp-image-230" title="hirzberger_innen_3" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/hirzberger_innen_3.jpg" alt="hirzberger_innen_3" width="660" height="495" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="575" height="323" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7809605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="575" height="323" src="http://vimeo.com/moogaloop.swf?clip_id=7809605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7809605">The Third &amp; The Seventh</a> from <a href="http://vimeo.com/user1337612">Alex Roman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Connie Bree &#8211; Custom House Square</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=206</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=206#comments</comments>
		<pubDate>Thu, 28 Jan 2010 12:25:03 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Stage 1.]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=206</guid>
		<description><![CDATA[Belfast&#8217;s Custom House Square, built on land reclaimed in the 1750s, was originally used as a shipyard for the manufacture of salt and lime. The &#8230;]]></description>
			<content:encoded><![CDATA[<p>Belfast&#8217;s Custom House Square, built on land reclaimed in the 1750s, was originally used as a shipyard for the manufacture of salt and lime. The Square is dominated by the two- storey Italianate Custom House which was designed by the renowned Belfast architect Charles Lanyon and completed in 1857.</p>
<p>To the left of the Custom House is a large patch of grass, that is legally protected from any development which once was home to one of the first watering troughs in the city. Connie&#8217;s concept is based on the idea of that patch of grass being untouchable. She plans on exploring the void, and the reaction of objects as they come into contact with it.</p>
<p><img class="alignnone size-full wp-image-207" title="Picture 5" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/Picture-5.jpg" alt="Picture 5" width="560" height="296" /></p>
<p><img class="alignnone size-full wp-image-208" title="Picture 3" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/Picture-3.jpg" alt="Picture 3" width="567" height="412" /></p>
<p><img class="alignnone size-full wp-image-209" title="Picture 4" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/Picture-4.jpg" alt="Picture 4" width="567" height="469" /></p>
<p>Ideas:</p>
<p>Water Splashes:<br />
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="575" height="316" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7264725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="575" height="316" src="http://vimeo.com/moogaloop.swf?clip_id=7264725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7264725">Between</a> from <a href="http://vimeo.com/viagrafik">Via Grafik</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Slow motion:<br />
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<p><a href="http://vimeo.com/7808006">Maybe one Morning</a> from <a href="http://vimeo.com/user2384470">mario brioschi</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="575" height="324" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3452596&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="575" height="324" src="http://vimeo.com/moogaloop.swf?clip_id=3452596&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/3452596">Bob Burnquist and Ty Evans: Aero Feel The Bubbles Ad</a> from <a href="http://vimeo.com/user1325017">Bubbles Man</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Jon Mellor &#8211; old McConnell Weir</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=179</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=179#comments</comments>
		<pubDate>Thu, 14 Jan 2010 05:06:39 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Stage 1.]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=179</guid>
		<description><![CDATA[The old, abandoned weir was used to control the flow of the River Lagan, its function was to cease the natural appearance of mud flats &#8230;]]></description>
			<content:encoded><![CDATA[<p>The old, abandoned weir was used to control the flow of the River Lagan, its function was to cease the natural appearance of mud flats from the river bed. This sculpture mimics the original use and process. It builds on the already present structure with parts of buildings folding out in a controlled robotic movement. A more organic, flowing structure made up of random found objects from the river with a muddy and dirty texture emerges from one element of the structure. This organic life-form spits out the found objects back into the water. The process cycles&#8230;</p>
<p><strong>E4 Sting</strong> &#8211;<br />
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<p><strong>Serail Cut, popup</strong> &#8211;</p>
<p><img class="alignnone size-full wp-image-193" title="popup" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/popup.jpg" alt="popup" width="1000" height="728" /></p>
<p><strong>Rough Visuals </strong>&#8211;</p>
<p><img class="alignnone size-full wp-image-182" title="1" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/1.jpg" alt="1" width="1831" height="1308" /></p>
<p><img class="alignnone size-full wp-image-183" title="2" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/2.jpg" alt="2" width="1831" height="1308" /></p>
<p><img class="alignnone size-full wp-image-184" title="3" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/3.jpg" alt="3" width="1831" height="1308" /></p>
<p><img class="alignnone size-full wp-image-186" title="5" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/5.jpg" alt="5" width="1831" height="1308" /></p>
<p><img class="alignnone size-full wp-image-188" title="7" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/7.jpg" alt="7" width="1831" height="1308" /></p>
<p><img class="alignnone size-full wp-image-191" title="10" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/10.jpg" alt="10" width="1831" height="1308" /></p>
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		<item>
		<title>Stephen Shaw &#8211; Tomb Street car park</title>
		<link>http://www.frankbelfast.com/digitalsculptures/?p=160</link>
		<comments>http://www.frankbelfast.com/digitalsculptures/?p=160#comments</comments>
		<pubDate>Thu, 14 Jan 2010 05:02:10 +0000</pubDate>
		<dc:creator>stephenshaw</dc:creator>
				<category><![CDATA[Stage 1.]]></category>

		<guid isPermaLink="false">http://www.frankbelfast.com/digitalsculptures/?p=160</guid>
		<description><![CDATA[The Tomb Street car park in Belfast sits at the intersection between Sailortown (the old heart of Belfast&#8217;s port), the new motorway flyover and the &#8230;]]></description>
			<content:encoded><![CDATA[<p>The Tomb Street car park in Belfast sits at the intersection between Sailortown (the old heart of Belfast&#8217;s port), the new motorway flyover and the redeveloped, reimagined Cathedral Quarter. The maritime heritage is now overshadowed by concrete bridges, traffic noise and skateboarders.</p>
<p>The sculpture will sit just beneath the superstructure of the flyover and will be formed out of a parabola of mirrored steel within which a number of lifebelt-like rubber rings roll back and forth &#8211; recalling the movement of skaters in a half-pipe. The movements will fall in and out of synchronous pattern at times holding a pendulum formation and sometimes recalling the rolling of waves.</p>
<p><img class="alignnone size-full wp-image-171" title="test1" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/test1.jpg" alt="test1" width="640" height="480" /></p>
<p><img class="alignnone size-full wp-image-173" title="test3" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/test3.jpg" alt="test3" width="640" height="480" /></p>
<p><img class="alignnone size-full wp-image-174" title="test4" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/test4.jpg" alt="test4" width="640" height="480" /></p>
<p><img class="alignnone size-full wp-image-172" title="test2" src="http://www.frankbelfast.com/digitalsculptures/wp-content/uploads/2010/01/test2.jpg" alt="test2" width="640" height="480" /></p>
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